Godot Sacred Geometry Engine Progress report 05

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06 Nov 2020

Another update going a bit more detail into what I'm building here Rendering of subnodes between vertices better materials more scene design Lots of refactoring in the code and finally getting the base work done for being able to modify these forms in the C side as flexibly as with OmniGeometry Keeping a video diary on the progress of my new sacred geometry engine mostly for myself here

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